This game is a good time waster, andif you’re looking for something mindless to do while avoiding chores, it’s not a bad choice. The multi-plater, however, is lacking. One of the selling points for the game is the ability to play with up to 8 people at a time. The new vs mode works for that in that everyone is on the same field. It’s not that great of a way to spend time with friends though. The rounds are very short, only a couple minutes, and it gets repetitive very quickly. But the worst failing is really what should be it’s best feature–the absurd number of players you can have on at a time. And absurd is really the best way to describe it–by the time you get up to four players, things get chaotic enough that it becomes little more than randomly spitting bubbles everywhere. There’s just no way to even attempt strategic play. I can’t imagine how that would work with 8 players.

New features

There are a few interesting changes in this game from older incarnations, although not all the old features were kept. The most notable is the addition of the S ball. This ball will put you at 20 ‘slides’. From then on until you hit 0, if a ball thrown doesn’t hit a ball of it’s own colour, or another special ball, it will slide along the edge in one direction until it hits either another ball of its colour, or it can’t go any further. Bonus balls will also fly across the screen at times–hitting them will gain you that ball for your next shot (although you can save one ball at a time for later use). Another change is that the screen doesn’t move down at discrete intervals anymore–instead it moves slowly, so that you don’t even notice that it’s moving. The old two-player mode is gone though, replaced by the 2-8 mode I mentioned above. Frankly, I preferred the older version.

Obviously, this game uses the Wiimote/Nunchuk for control. It’s pretty intuitive, even if sometimes it’s hard to get quite the angle you want.


Normally, I wouldn’t leave this until last–graphics don’t make or break a game for me, although they can influence my opinion of it.  But in this case, they can seriously break the game for some people.  That’s not to say that they’re bad, though.  They work fine–not overly complicated, just simple animeish designs in bright colours.   It’s the same style the series has always used, and since the game is pretty simple, they work well enough.

The problem, however, is that the colour scheme sucks.

Honestly, this has always been the case,  but each colour of bubble had a different pattern on it, which aided in telling them apart.  Bash has done away with that, making all the bubble sparkle instead.  Myself, I have a hard time telling red and orange apart on a good day, and occasionally get others mixed up as well.

For my husband, who is colourblind, the game is unplayable.

Overall, it’s a decent timewaster, but I’m not sure it’s worth the price.  The multiplayer is too chaotic to be a good party game, and there’s no story, so there’s nothing to entice you to lay further other than the game itself really. There isn’t really any point to it besides being a way to kill some time.


Note to self: when a game is $20 new, don’t buy it.  Especially if said game is based off of a fairly recent movie.  There are so many bad points to this game, I’m not sure where to start or end.  Thankfully, it will be short, because there’s little good to be said.

Story: It doesn’t follow the story of the movie and book more than roughly.  I’m not sure how roughly–we didn’t get more than three chapters in before tossing the disc.

Graphics: Terrible.  I’ve seen PS1 games with better graphics.  For being so late in the life of the system, the graphics are absolutely abysmal. I wish I still had the game so I could get a screenshot of how bad it is.  Even the FMVs are terribly low quality (I swear they’re in 16-bit colour)

Gameplay: Has some redeeming elements, but I felt very railroaded, and it many ways is reminiscent of old 2D fighters.  Which, you know, aren’t terrible games, but I didn’t buy this to play Battletoads.  It was little more than wildly swinging as far as I could tell.  There is some variety with using spells and bows, but not enough to make it a remotely enjoyable experience.

Sound: Might have been decent, I can’t remember.  Was probably the best element of the game, since I don’t remember anything bad about it.

This game isn’t even a rent, really.  It’s an obvious cheap attempt at cashing in on the movie, and is bad even by the usual standards for such games.  I really wish we hadn’t bothered.

I have to say that this is one of the most addicting games I’ve ever played. The sleep mode on my DS got some exercise with it, and my power switch got a vacation. It’s a great game to just pick up and play for either short or long periods of time, and makes excellent use of the touch screen.

Before I get into the actual review, I would like to note that there are a couple bugs in the game. For some reason, it will occasionally freeze up on me. Since the game auto-saves after every fight, and the load time is quick, it’s not a big issue, but it is aggravating and shouldn’t be even a minor problem.


As with everything else in this game, it can be either good or bad depending on how you look at it. As far as how well it suits the mood, the music is perfect, and it never gets tiring or repetitive enough to make you want to turn it off. On the other hand, it sounds very flat and uninspired, and the quality isn’t up to what I’ve come to expect from modern systems. The orchestration is fine, I suspect it was just compressed in a lousy fashion.


On the upside, the graphics are well done for the scales that the DS requires. Every still is quite good quality. The downside, however, is that adise from the animations of sprites on the map, it’s nothing but stills. Which I could get past, especially given the number of different images, except that there is only one for each character and monster, even in conversation. It is rare to see a game that doesn’t at least have different expressions for its talking heads. What the game does have here is good, but ultimately minimalist.


The story of this game is a bit surprising. It involves politics and relations between cultures, giving it a richness that too many games lack. It starts when you notice that orcs are attacking your country and taking prisoners–a strange behaviour for a race that normally kills everything in its path. This also coincides with a resurgence of undead, who haven’t bothered you for decades. You are sent out to get to the bottom of both of these events. Along the way you’ll meet a number of characters to help you, each with a different personality. There’s also a number of sidequests, that add to the depth of the story.

So, the story itself is pretty good, but not presented in the best way. Mainly, the conversations between characters seem artificial, and it’s hard to believe at times that they would flow in the ways they do. Since there isn’t really any sort of character developement, the characters seem quite two-dimensional, and this hinders the conversations, since it’s sometimes hard to understand why they would respond in the ways they do.


This is where the game really shines, or at least digs its claws into you so deep that it’ll never let go. If you’ve ever played any other match-3 game (Bejewelled is the classic example), you already know the basics. Match three like objects in a row to clear them from the board.

That’s about as far as the comparison goes.

Beyond simple puzzles, Puzzle Quest is an RPG, with many traditional elements of the genre mixed in. First of all, you get to pick one of four classes, each with different abilities. The gems you destroy give you either mana (to use those abilities), money, injure your opponent, or experience to level up. Money can be used to either buy new gear, upgrade your citadel, or upgrade your stats–on a side note, while point costs for different attributes vary depending on your class, gold costs as the same for all of them, so save your points for the cheap skills, and use gold to improve the others. Another key difference is that aside from capturing monsters or learning skills, you will be sharing the board with your enemy, and take turns making moves. So aside from just looking for the best gains, you will also be trying not to hand your opponent easy mana or attacks. You will also have up to seven spells at your disposal at any time (six of your own, plus mounts can each give one). And of course, your gear provides bonus effects as well, making this a much richer experience than most similar games.

Ultimately, it’s very addictive, and for that reason alone I would suggest picking it up–odds are you’ll get your money’s worth whether you intend to or not. Since the gameplay is done exclusively through the stylus, it makes great use of the unique capabilities of the system, and not a pixel of screen space–top or bottom–is ever wasted. The music and story-telling do detract from the experience a bit, but the addictive power of the gameplay wins out.